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it is currently season 1, the year 1449 NE. The continent of Tnarem balances on a precarious edge between survival and destruction. Wars rage between nations, fractures open in the Mete. The world as the Tnaremi people know it is dying and they are left with a choice: act or perish with it.

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All of the information you need to become better acquainted with the world of Sergonia and its inhabitants can be found here. Anyone wishing to join the Ericourt will be able to find the essentials here.
the jumh, the fallow

he structure of the ruling class in the Nisi Jumh is unique in that it is far more cooperative than the other styles of government seen in Tnarem. While there remain three distinct ruling families, there is an effort to rule the whole of the Jumh together, to compromise and cooperate rather than compete. The three ruling families all bear equal titles, and equal weight in decision-making when the Al'effendis, Nis' ruling body, convenes.

The Al'effendis is convened whenever decisions affecting the whole of the Jumh must be made in addition to once every other year. Any of the families may also call the Al'effendis, on the condition that they must then host it (an expensive undertaking). Once convened, the padisah and kral padisah will debate and ultimately vote on the issues at hand.

The Jumh provides one of the most gentry-friendly political atmospheres of all the Tnaremi regions. Its uncomplicated and cooperative style of government provides the gentry class ample opportunities to involve themselves in various aspects of diplomacy. Aside from the three padisah families, there is no other nobility, giving the fendi (gentry) access to positions of influence that might be reserved for lesser or unlanded nobility in other regions. The fendi are better able to bend the ears of the ruling families they serve and are often trusted advisers.

Kral Padisah

A Kral Padisah is not born but made. The position awarded via a vote made by the Al'effendis every fourth year. The Kral is chosen from the Padisah sitting on the Al'effendis at the time and must have a majority vote in order to assume the position. It is rare, but not unheard of, for a Kral to serve more than one term.
Legal System

Trial & Punishment

There is no trial in Nis. Negotiation is the means of settling a dispute (or combat if no negotiation can be reached) in civil matters, and criminals are at the mercy of the Guard they find themselves imprisoned under. It is for the individual to police themselves and if they cannot, it is for society to punish them. There is no presumption of innocence until a crime can be proven--the proof is the seizure of the individual and the discretion of the sentencer.

Trial By Combat - As is traditional in Nis, disputes are sometimes settled via combat. This is recognized as a valid and legal means of civil behavior, and death caused by a combat trial are not seen as murder. The outcome is not always death, though it is certainly a possibility, depending on the severity of the wrong-doing and the parties involved.


Execution is saved for only the most heinous of crimes in the Jumh, and when it is doled out as punishment, the means of death are always via a blade. No other method is ever used, the sword is seen as the only dignified and honorable way to send someone properly into the afterlife via execution.

Each Padisah of Nis maintains their own independent militaries that fluctuate in size based on the needs of the Padisah at any given moment, organized based on the needs of the current challenge. The elite forces led by the most trusted commanders are professional soldiers kept in the entourage of the Padisah to project their power, supplemented in times of need by levies from among their citizens. Although Nis has been at peace for all of living memory, stories are still told of the monstrous lethality of their elite forces that turned back Mercia’s armies so long ago, giving them an almost legendary status.

Playable Ranks

Paygan Salar/Savaran Sardar
These officers have command over divisions of infantry and cavalry respectively, answering only to the general and responsible for large numbers of lives. Some are trusted veterans or officers given the title temporarily to command levies in times of dire need, while others are warriors born and raised with command over the Padisah’s elites.
In the field, the Spahbeds are generals that command entire armies of the Padisah’s soldiers, usually operating within a pecking order based on reputation although occasionally working in concert. Spahbeds are without exception trusted military viziers, reputable commanders who’ve risen through the elites, or capable relatives of the Padisah.
When there’s an Eran-Spahbed in service, which isn’t always, they are the Padisah’s second in command in all military matters and their orders override those given by any other military officers. Each Padisah will only ever have one Eran-Spahbed at a time, and it will be the general or minister that they trust most with their armies.