the imperium, the weald
ercia is by far the largest region in Tnarem and is difficult to make geographic generalizations about, stretched as it is from east to west coast and bordering every other region on the continent. It has elements of all these regions along its borders as well: its north has hills and fields while its south has something similar to a savanna. In the heart of what could be considered traditional Mercian homeland, which is along the forested west coast, is an enormous bloodwood forest that covers thousands of square miles and smothers most of the land beneath its canopies. To the east is a coastal basin hemmed in by mountains where a lush jungle cultivates a wide variety of unique flora and fauna. Between these two giant areas is an aisle of arable fields that is responsible for feeding much of the people who live in Mercia, along with game from the heavily wooded places and the wealth of the ocean on both coasts.
With all its geographic diversity, most of Mercia exists perpetually in this slightly shifting summer that waxes and wanes with the pull of the sun. Only on the northern edge of Mercia does the land go through the four seasonal stages that its neighbors do. Everywhere else, the seasons are defined not by the changing landscape but by the precipitation and crop. The end of winter brings with it much rain, which is followed by a sunny springtime when the farmland is filled with sown seeds. Summer at its height is punctuated by long days with varying degrees of blistering heat, followed by a short period of calm in early autumn before a second wet season arrives. Though the winters have typically the most bearable outdoor temperatures, they can sometimes have sporadic showers and usually have a myriad of clouds, though it varies from year to year.
The two resources that most define Mercia is its herbs and its timber, which can be found most prevalently in its eastern jungles and western forests respectively. Although medical knowledge is still in its infancy, there is a simple understanding for certain herbs found in the Pargosi basin and how they can be used for diseases and ailments. As for the quality of lumber, one need only glance at the impressive bloodwood trees that give the Bloodwood its name to understand how such sturdy and colorful wood might be highly desirable.
Recently, Mercia has come into possession of a stretch of land north of the Bloodwood, where trees are sparse and the grassy hills are rich with quality soil. Some of the gullies are used for farmland, but far more valuable are the excellent pastures such lands produce. A variety of animals are raised here, most notably the gallant warhorses belonging to Aunios.
From where the Bloodwood is at its thickest to the area surrounding the Viridi Mare is the territory of Lebissa
. In its heart is a rolling sea of enormous trees that easily tower over cities with a canopy so thick it nearly blots out the sun, with their roots in every gully and hill they can find. A plethora of rivers breaks up this vast impenetrable land, providing easy access to the jagged coastline and the ocean beyond. In Lebissa’s north is a mountain range that are the tail of the Orhaupts further north, borrowing their dull grey color and their steep nature, which cut off a piece of Lebissa and force most traffic to follow the coast around.
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Most of Enui
is open terrain, with gentle rolling hills to the north and a more level plain toward its central and southern parts. This latter feature is where most farming takes place, as it's the only land suitable for it between the massive Bloodwood and the forested lakes in Enui’s east. The eastern border is defined the Iugum Ridge, a spine of mountains that stretches north to south like a wall erected by the world itself. Until recently, the northern border was those rolling hills, but recent politics have led to its inclusion in Enui, growing its size and adding the excellent pastures that the hills contained.
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The Bloodwood covers most of Thedaea
, but its access to the coast saves it from being totally inaccessible. Rivers that penetrate deep into the heavily forested area provide avenues of easy access to the ocean, breaking up the suffocating blanket of its thick canopy and massive trunks. Further south, the dark richness of the dirt gives way to lighter, more arid colors that eventually reach a rich red that climbs the mountains of the Thracian Ridge before tapering off into Nis. Only to the east of Thedaea, away from the coast and mountains and Bloodwood, is there the space and quality of soil needed for agriculture to take place.
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Everything within the basin formed by the Iugum Ridge, from the northeast coast around in its giant semicircle to the border of Nis, is known as Pargos
. It’s a thick jungle basin that captures water from the mountains and the coast where a great diversity of plants and animals live, all within the heavily layered canopies and dense undergrowth. While unarguably the least habitable part of Mercia, it also houses a great wealth of herbs and other natural resources that make it one of the richest territories as well. Only in the south does this impenetrable jungle break, giving way to flatter riverlands more
suitable to agriculture.
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To the north, Lornesse and its Goldback Mountains tower over the landscape, reminding everyone in these open fields of the looming presence of their neighbors. Although the east and south have simple borders defined by Largittus Coast and Iugum Ridge respectively, Meis
’ western border with the hills and fields beyond isn’t as clear cut. The warm winds from the ocean bring with them higher temperatures, leading to a different type of crop grown as a staple in these lands, making it highly valuable land to agrarian societies.
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