An overview of all ongoing major plots
his page houses all of the site's plots, large and small. The staff aims to maintain various sizes of plots that are available for players to engage in depending on where their interests lie. Direct involvement in these is never necessary, however, they will always affect how a character's life unfolds--they are constant pressures that surround all of Tnarem. Please be sure to read all of these as every character will be aware of every event here to some degree.
How the fracture came to be is unknown, the blame is placed on many shoulders; the augury, the coterie, rogue witches, happenstance. Those involved--if there were any involved--did not live to give their means or reasons, all that remains is the result.
From the second floor of the Inshmor the sickly blue light of the fracture leaks through the broken walls, exposed to the damp winter air of southern Dubhion, the room around it reduced to rubble. Slowly, the Pale claims the ground, Source crystals crawling slowly from the yawning portal. The Athenaeum has been emptied, too dangerous to inhabit now. It is not only Source sputtering through the fracture. Grotesque and unnatural creatures spilled forth, eager to escape from whence they came, most small, some large. Some unimaginable in their power. The wreak havoc on the surrounding city, causing inhabitants to flee and the armies to pull from their war fronts in order to fight a much different kind of foe.
For the time being, the fracture and the creatures moving between worlds are contained, the Augury having become a constant battle ground. A portion of the Dubhion army and the Inshmor guard work together to keep the situation under control, and thus far they have been successful. While they do this, high ranking augurs and members of the schecolei arrive in Inshmor, determined to study and ultimately close the fracture.
At the same time, the Augury scrambles to find lodging for thousands of displaced augurs. Normally, they would send those unable or unwilling to stay, South to Raevenna, but the harsh winter conditions do not allow for travel. All of those who are forced to remain in Inshmor work alongside the Carnifex and the makeshift army that is accumulating at the city outskirts to aid in the fight against the monsters spilling from the fracture. This is the first time the wars between Mercia and the northern regions have ceased, an armistice brokered between Lornesse, Dubhion, and Mercia until the fracture has been closed. If it can be closed.
Mercia and Lornesse, while not always in active war, are always at conflict. The status of said conflict has been that of a cold war for the better part of the last three decades. With the seizure and subsequent Lornesian occupation of northern Meis, however, the conflict has once again slipped back into physical war. Mercia's divided forces provide Lornesse a unique opportunity to slowly push their way further into Meis while the region's Legion is spread over multiple fronts. Currently, Lornesse holds the capital of Meis and the strip of land bordering the mountain range that separates the two nations, but not much beyond.
Mercian Occupation of Tramark
While Ostia and Mercia are not at war, there exists a strained relationship between the two. Trade in both regions is reliant on the other, as they are both major hubs along the western coast of Tnarem. Prior to the fracturing of Mercia, during the Nine Years War, the Imperium invaded and captured the southernmost Mark, Tramark. They retained the province after the end of the war, forced to capitulate by a collective trade embargo brought against them by the northern nations. Five decades later, Tramark remains a Mercian province and has become a strange mixture of Markish and Mercian culture. The rest of the Marks, however, view the continued occupation of Tramark as an affront to them. In recent years, diplomacy has begun to take place over the possible return of the province to Ostia, though there has been no headway thus far. Still, despite this insult, the two currently share open trade and diplomatic relationships.
Feeling the pressure of both Lornesse and Mercia pushing in on their borders has caused Dubhion to take a much more cautious approach to trade and international politics. The culmination of this tension has resulted in the breakout of the Mercio-Dubhionic war. Because of Dubhion's support for Veturii's claim to the imperial throne, Ameridii- and Agostii-led legions struck out at the Black, hitting its southern border and pushing North until they had taken the entirety of the southernmost province of the region. Now, they hold it and maintain a war front not far from the region's capital, Inshmor. With no other conflicts to see to (prior to the fracture opening in Inshmor), the majority of the region's military is focused on its shrinking southern border. Because of the threat of the fracture in Inshmor, the battles along that border have ceased for the time being, though both armies remain at the ready.
The relationship between Dubhion and Lornesse is a strange one consisting of strong similarities and strong differences. Both nations have active diplomats in the other's courts and enjoy a healthy trade relationship, however, it is no secret to either nation that the eastern province of Dubhion and, most notably, the city of Caerntan are rapidly succumbing to the wooing of the Reiux. The blatant power grab by Lornesse has caused tension between the two nations to rise, though the relationship remains largely civil, likely as a result of the lack of resources either are able to dedicate to an additional war.
By its very loosely-fit nature, Ostia is unstable, prone to internal conflict, and division. However, in the face of potential invasion by Mercia as they splinter and scramble for more land, Ostia has, in a way, united. Their sovereignty by which the are named is more important than family squabbling, though there is still plenty of such. Rumors even swirl that Ostia colludes among its city-states, conspiring to take back Tramark once more, restoring its freedom and its rightful Ostian name.
With the creeping influence of the Reiux along the eastern border and the Ameridii-Agostian invasion to the South, Dubhion's internal politics have taken a backseat. The armies have been mustered and sent South in an attempt to stop the slow march of Mercia toward the region's capital, Inshmor. As the threat grows more pressing with each passing day, the ministries scramble to adjust, and their differences in policy come to light, creating conflict where there was none before.
With the addition of the fracture, which has pulled influences from the Lornesian Gran Schecolei and the Mercian Augury to Inshmor, Dubhion's political state becomes yet more unstable. The Dubhionic people are rightfully wary of offerings of help, as they do not often come without ulterior motives.
Unrest seems to be the state of the entirety of Tnarem, and Lornesse has not escaped that catching plague. With the help of the Mercian patricia, Atticus Marinia Ameridia, the Margrave of Orenbad, Romarich Faulmer, blockaded his port and the southern Rai Pass in an attempt to halt trade. In the summer of 1448, they called for the removal of Caemire as the rulers of the nation, calling together what army they could and putting pressure of Murrat's southern border via the assisting Mercian legionnaires. The Vale rallied under its Roi, crushing Faulmer's coup and pulling the family from power and into disgrace. With their lands and titles stripped, they are left with nothing, and Caemire is left with the territory of Orenbad, which they now control in full.
Once the Vale itself was under control once more, the Lornesians turned their ire South, their armies pushing through the southern passes and into Mercia's bordering territory, Meis. In July of 1448, they declared war on Mercia, knowing full well that its full might would not be available to aid the armies of Meis. By the first snowfall, they controlled the northern strip of Meis and its capital, Verdua.
Peace is rare for the Mercians and doubly rare in the past decade. For 8 years the nation has stood divided. In the summer of 1441, Marcus Ameridia Agostia gathered his legions in Thedaea and declared himself Imperator of Mercia, declaring war on the current Imperator, Magnus Veturia Agostia. In turn, Magnus gathered his legions, calling all other territories to as well, and answered the call to civil war gladly. The newly conquered Pargos, however, refused. In the spring of 1442, Atticus Marinia Ameridia declared himself the Imperator of Mercia, having already gathered his legions, he was the first to enact physical combat, attacking the lands bordering Pargos to the West.
Now, these three Imperators wage small wars upon one another while also attempting to expanding their territories: Ameridii, with the help of Agostii, successfully to the North, conquering the southernmost territory of Dubhion, Aunios. Marinii, via Helvii, unsuccessfully to the North, waging a losing border war against Lornesse, and surrendering northern Meis to the Reiux after a failed attempt by Helvii to stir a civil war within the Vale.
The only nation currently at peace with the rest of Tnarem, Nis' focus in on its southern and southeastern coasts, where it faces a drastic increase in piracy and raiding. In addition to this, the Al'effendis is undergoing great change. The former Kral has died, leaving the position open. The Al'Effendis must convene and decide first, who will rise to fill the Oxuna position among the ruling trio, and second, which among the three will be voted the next Kral. Tension buzzes in Nis, this decision being one that could change the political landscape of the nation.