overview, code, & ADM spheres of prowess
You'll find everything you need to complete the application on this page! Make sure you take the time to read the field details and the information on our MSP system. This is a long read, but it is mandatory. Carefully reading this will help players to fill out the application correctly and build their character more easily.
Things to Know
You can involve the staff in your application process.
We encourage you to reach out to us for information about Tnarem as you build your character and their story. We are always willing to answer questions and help brainstorm! Plus, asking questions while writing helps to prevent mistakes that will have to be corrected later.
Show, don't tell.
What we mean by this is don't tell us what other people think of your character, show us what your character does to try to come off as having the desired reactions. For example, "Other nobles think he is calm and collected," is something we will ask you to change. Instead try: "He does his best to always present himself as someone who is both calm and collected."
- Make sure you've read the directory
for all of the OOC information and the compendium
for all of the IC information before filling out a sheet! We also encourage you to read through a few of the accepted characters to get an idea of what an acceptable sheet looks like.
- Copy the code at the bottom of this post and create a new thread in the character center
using your character account
. The title of your application should follow the layout below.
thread title: Last Name, First Name
thread description: played by OOC account
- Once you've finished the application, please indicate so by adding (finished) to the thread title before
the character's name. We will not review or accept any character sheet that does not have (finished) in the title. If you can't finish your sheet in one go, don't worry, you can always put it up as a (WIP) and come back to it later. You're also welcome to ask for feedback from other players and staff while the sheet is still under construction.
- When the staff begins the review process, they will reply to the sheet to let you know by tagging your OOC account. Once they are finished, the (finished) will be changed to one of two things: (accepted - awaiting claims) or (reviewed). The staff response in the thread will be changed to reflect the title, and staff will reach out to the player about the update as well. If the claims are all finished and no changes are needed to the character before acceptance, the character sheet will be moved to the completed folder. From there, the player will be able to add all of the information to their profile sheet via the User CP.
- If your sheet has been marked with (reviewed) there are some changes needed before the character can be accepted. The staff will ask you if you prefer to be contacted via PM, an outside messenger (usually Discord) or in the thread itself. Once you go over the changes needed and then implement them in your sheet, you should change the (reviewed) to (revised) so that the staff may take a look at the changes.
IMPORTANT: Please be aware that the staff will sometimes remove or add rumors and public knowledge from a character sheet. They reserve the right to do so in order to make sure that knowledge that would be public is known and knowledge that would not be public stays secret.
CHARACTER'S OFFICIAL TITLE:
RELATIONSHIP WITH FAMILY:
GOALS AND MOTIVATIONS:
MAGIC CAPABLE: YES/NO
The spheres of prowess are a system that the Ericourt uses to ensure that all characters are built and played with both strengths and weaknesses in mind. With this we hope to encourage characters with extreme strengths also have extreme flaws and that jacks of all trades are capable of everything but are masters of nothing.
Each character has a total of 6 points to spend, no sphere can have more than 3 points and no less than 1 point.
Players are allowed to store one point at character creation to add at a later point if they wish to.
The numbers given for each sphere represent the characters skill level in the correlated area of knowledge and ability. A 3 indicates that a character is adept at the field, a 2 indicates that their skill is average or ordinary for the average person in one of the courts of Tnarem, and a 1 indicates that they are inept at that field. You can find an example for each of these below.
IMPORTANT: Unless otherwise stated, all NPCs are 2-2-2, which means that a 3 is needed to have an advantage in a certain sphere. This also means that, if you are a 1 in any Sphere, all NPCs are assumed to be better than your character in that sphere.
Areas of Exception
Areas of exceptions function as character-specific specialties and flair. Each sphere has their own set of areas of exception to choose from and each point allocation allows players to choose more or fewer areas. These areas of exception do not negate the higher and lower overall sphere choices, (IE, a 2 academic with magic will always fall short compared to a academic 3 with magic.) however, a 2 academic with magic as their area of exception will know more than a 3 academic without magic as their area of exception, despite the academic 3 knowing more about magic than a normal person.
Academic skills encompass someone's knowledge of statecraft, mercantilism, philosophy, mathematics, theology, sciences, languages, and other academic pursuits that do not pertain specifically to one of the other two spheres. This sphere directly influences someone's ability to govern properly, operate a group or business properly or conduct research properly. This sphere also dictates how many languages a character is able to use. Different point allocations in this sphere allow for more or fewer topics of exceptional knowledge.
Areas of Exceptional Knowledge:
history, philosophy, finance, mathematics, theology, magic, commerce, geography/cartography, alchemy/herbalism, astronomy/astrology, architecture/city planning, administration/statecraft, archaeology/anthropology, mythology
- A character with a 3 in academics is able to speak the 3 languages of their homeland as well as 1 additional spoken
language of another region. They will have in-depth knowledge of multiple common concepts of philosophy, mathematics, the sciences, theology, and their region-specific topics. In addition to this higher overall knowledge, they may choose 3 areas of exceptional knowledge from among these academic pursuits (listed above).
- The average person is able to speak the 3 languages of their homeland, though it should be noted that someone of common birth (non-gentry commoner) will not know how to write unless they have been taught by someone above their social class. They will have working knowledge of common concepts of philosophy, mathematics, the sciences, and other region-specific topics (ie. magic for Lornesse). They may also choose 1 area of exceptional knowledge from among the academic pursuits (listed above).
- Someone with a 1 in academics is only able to speak the high and common language of their homeland and not the bridging language (ie, Common Markish in Lornesse, Common Mercian in Nis). If they are common-born (gentry included), they will not know how to write. They will be completely ignorant to matters of academics such as modern and prominent philosophies, the sciences, and mathematics. They will be completely unable to govern or head a business endeavor successfully. A character with a 1 academic may not choose any areas of knowledge (listed above).
Diplomacy skills encompass the ability to read an individual's emotions, detect lies, tell lies, maintain a certain demeanor in the face of stress, a person's general knowledge of, and ability to predict, human behavior, their knowledge and execution of etiquette, their knowledge of and ability to perform courtly endeavors, and their knowledge of and ability to recognize people of note. Also included in this is also how persuasive your character is capable of being, for example, how capable they are of delivering their statements in a commanding or sure tone or their ability to choose statements and ideas that, based on their knowledge of the character they're speaking to, will be more effective.
dancing, various instruments (choose one per point), singing, horseback riding, poetry, prose, theater, gardening, needlework, falconry, hunting, art, calligraphy, event planning, locksmithing
- Someone who has chosen a 3 in diplomatic is capable of reading subtle tells on people; they are better able to tell if a person is lying to them, are better at hiding their own lies, and are generally very knowledgeable about human behavior and adept at predicting it. They are also experts at masking their emotions in normal situations or under duress. They are aware of all noble or important families, their connections, and reasonable available information about them. They are adept at 4 courtly endeavors (listed above) and reasonably knowledgeable about all of them. They are knowledgeable about domestic and foreign etiquette.
- The average person is sometimes able to notice a lie or tell one successfully, so long as their diplomatic opponent is not more adept than they are. Their knowledge of and predictions about human behavior are unreliable, but can sometimes result in a correct prediction. They are occasionally able to mask their emotions given the circumstances and never able to under duress. Their attempts at guile are not reliable, but neither are they entirely unsuccessful. They know royal/the most important families but are lacking in all but the most scandalous rumors, and are knowledgeable only about domestic court etiquette but aware of foreign court etiquette. They are proficient in 2 courtly endeavors (listed above).
- A character with a 1 in diplomatic is incapable of telling when someone is lying, they are incapable of telling a convincing lie or masking their emotions, they are not able to read less-than-obvious diplomatic tells (tone of voice, micro expressions, body language). Their knowledge of and predictions about human behavior are almost always wrong--this can come from an overly idealized or cynical view of the world or simply a lack of knowledge about the subject. They are sometimes perceived as rude, overly shy, unaware of diplomatic etiquette, nervous around others, etc. These characters do not know nobility outside of their region, and will forget the less important families even within it. They are not proficient in any courtly endeavors (listed above), but have likely experienced them and simply fail to succeed at any. They are not very knowledgeable about even domestic court etiquette and ignorant to foreign etiquette.
The martial sphere includes anything having to do with martial training on both a small and large scale. Weapons, armor, army structure, battle tactics, sweeping war strategy, battle etiquette, dueling, games of physical skill (fencing, jousting), and athleticism are all areas of interest to a martially-focused character. Different point allocations in martial will give a character different amounts of areas of martial expertise.
Areas of Martial Expertise:
infantry tactics, naval tactics, grand strategy, battle-related magic, guerrilla tactics, resource management and supply, wartime economy, armorsmithing, weaponsmithing, blacksmithing, mounted combat tactics,
fortification and siege tactics
- A character with a 3 in martial is well-trained in several weapons and familiar with most. They are knowledgeable about battle tactics, etiquette, and strategy. They are intimately familiar with the systems and ranks of both domestic and foreign militaries. They are the champions that people cheer for during games of physical skills and masters of the duel. They are in excellent shape. Characters with a 3 martial will be able to choose 3 areas of martial expertise (listed above).
- The average person is capable of using a weapon if they have trained to do so in their life. They will be no match for an adept fighter, but they will be able to defend themselves against a standard foe. They are aware of very basic military etiquette and tactics, and will know ranks within their domestic military but will not often know in which order they fall. They will only be vaguely aware of the systems of foreign militaries. They are in average shape and could compete in games of physical skill, though they would be at a disadvantage against the more capable competitors. They will be able to choose 1 area of martial expertise.
- Someone with a 1 in martial is incapable of using any weapon, they are untrained in battle etiquette, tactics, and military-related areas of knowledge. Generally, they are ignorant to anything pertaining to the military or martial arts. They will only be vaguely aware of the ranks in their domestic military and completely ignorant to the systems of foreign militaries. Usually these people are in poor shape and unable to be competitive in games of physical skill. Characters with a 1 in martial will not be able to choose any areas of martial expertise.