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it is currently season 1, the year 1449 NE. The continent of Tnarem balances on a precarious edge between survival and destruction. Wars rage between nations, fractures open in the Mete. The world as the Tnaremi people know it is dying and they are left with a choice: act or perish with it.

This contains our site culture, rules, systems, and plot. It's a great place to check out if you're not sure what the Ericourt is or if you're trying to decide if we're the right forum for you.
All of the information you need to become better acquainted with the world of Sergonia and its inhabitants can be found here. Anyone wishing to join the Ericourt will be able to find the essentials here.
The Various Technologies of Tnarem

echnology in Tnarem ranges from late medieval to late renaissance. There are a few notable exceptions to this, the first and foremost being gunpowder. It does exist in Sergonia, but it has yet to be discovered. We will not, for the foreseeable future, introduce guns to the world. As a result, technologies influenced by the discovery of gunpowder and development of guns will not have come about.

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Tnarem's population as a whole does not understand the human body in any real way. Humors are largely held as part of the physical self as well as spirits of both the evil and benevolent ilk. Doctors exist, and their skills vary wildly. Alongside them witch doctors, shamans, apothecaries, priests, and herbalists all compete to provide healthcare to all people of all social classes. The most knowledgeable among these groups would be the educated gentry doctors, priests, and apothecaries, each with their own niche of clientele.

TLDR: Medicine in Tnarem is on par with the early european renaissance. The majority of people have no idea how the body works, nor what bacteria is, or what antibiotics are. Religion and superstition hinder the progression of medicine and doctors as we know them are not usually the first choice for healthcare.


Depending on the skill of the doctor, cures for various illnesses and wounds include proper dressing of the wound, applying animal dung and then dressing the wound, blood-letting, breaking a fever via heating the body up, realigning the humors in various ways, herbal remedies, the application of leeches, opium, rituals, and fervent prayer. Those with a higher understanding of the body know enough about it that they will forego many of these practices and, instead, clean and suture a wound before wrapping it, use appropriate medicinal herbs in salves, be able to correctly set bones and apply splints, and perform rudimentary surgeries. It is important to keep in mind that Tnarem does not have access to any sort of antibiotics, so infection, even after a successful surgery or a well-treated wound, is common and can very well lead to death.


Contraceptives are a thing, you're totally safe (kind of) from unwanted pregnancy and/or the spread of venereal disease! Common forms of contraceptives come in the way of condoms made of animal intestines and in herbals concoctions that may or may not actually prevent pregnancy. Those who do not do either of these will sometimes apply the rhythm method and "pulling out". For the sake of roleplay, we consider the rhythm method ineffective, and a character who uses it as a means of birth control will be asked to roll for pregnancy. We will do the same with pulling out. Should other criteria be met for the situation, we will ask the players to roll for pregnancy, though the chance of pregnancy is significantly lowered.

When one falls pregnant and does not want to be, there are all manner of herbal or procedural options, many of which are dangerous for the woman involved. Early-term induced miscarriages are far safer than late-term procedures. A common cure among noblewomen (because it is very expensive) is what's known at "Maiden's Milk" or "Harlot Tea". This drink tastes disgusting, is an opaque white thick mess, and basically forces the body into menstruation, hence shedding the embedded egg from the uterine wall. It is not a fail-safe, and women may (and sometimes do) remain pregnant after using it.

Unique Herbal Medicines

Bethian Salve (click to read more) - This is especially potent when used as an oral anesthetic, and is thus most popularly used in the removal of teeth from wealthy mouths. Due to the rarity of its ingredients and the complexity of the creation process, those of poor or simple means rarely, if ever, have access to it. Some modestly affluent Templar churches throughout Dubhion and Ostia keep small amounts, typically used to ease the pain of those dying from traumatic injuries. Most users suffer from intense drowsiness, especially the very young, the very old, and those with weak constitutions.
authored by Ashley

Strategy & Tactics

Short bows, long bows, swords, crossbows, maces, hammers, axes, spears, lances; basically anything you'd find in medieval warfare are game. As stated above, there are no guns, and in Tnarem you will find only European, Arabian, and Greco-Roman style swords.

Steel is standard and widely spread. The mountains of Lornesse are where iron is found in the highest quantities, however, and therefore it is there that most of the weapons in the kingdom originate, as the Lornesians both mine and forge. Over time they have perfected the working of metal, and because of this, the steel goods produced within the Vale are high in quality as compared to those usually produced without.

Losmian Steel

Above the standard Lornesian steel is what is known as Losmian Steel. Losmian steel, which is a highly sought after commodity, is only produced in the foundries of Errevet and on an irregular basis. This steel is forged using specific processes dealing with alloys created with high carbon, Lornesian iron, and Losmium, a metal only found in small amounts in the mountains north of Lornesse. Each Losmian blade is unique as the blade itself is comprised of organic-patterned bands that cannot be reproduced en masse. These weapons, and the extremely rare armor, that is produced by these smiths, are sought not only because of their beauty but because they are resistant to breakage and remain sharper for longer. If made correctly, they also are slightly lighter than their steel counterpart because of the highly carbonated alloy.

The wealthy in Tnarem have access to many types of communication. Personal messengers, public messengers, witches with animopathy, and birds are the most common. One can assume that if a message is being delivered to another person in the same city, that message will always be delivered that same day no matter the method of delivery. When sending a message from one city to another, however, a noble will nearly always send the letter via bird if sending a letter outside of the city they are in and a personal messenger if they are sending within the same city. If they are in a land that welcomes and utilizes witches, that will be the prefered method, if they are able to afford to send messages in such a way.


Usually employed either personally by the noble or gentry, or supplied by the court in which they are currently staying, messengers are more often than not utilized to send information via word of mouth or parchment within a relatively short distance. There are exceptions to this, of course.

Often, a messenger cannot read, which makes them unable to spy if their employer is passing information via written communication. However, a messenger is always able to lie and say they are illiterate when they are actually so. It is important that a person who employs a messenger does so with caution and diligence in choosing those loyal to them.


There are three types of birds available for use to deliver messages, and while none of them change the amount of time it takes for your letter to get from place to place, there is some cool flavor lore to use.

personal birds

These birds are the safest means of long-distance communication, however, their radius of flight is severely stunted when compared to private and public rookeries. Flying at the highest altitude, these birds will never be intercepted in-air. Only found in comital and ducal keeps for the most part, personal birds usually fly between two specific Lords’ own rookeries, so they are a means of getting dire news from one lord directly to another and not a means of relaying news to more than a single individual. Like public rookeries, these birds are trained to go between two fixed positions, and while this is very limiting, there is no risk of interception while using personal rookeries.

private birds

This is for nobility only, the birds used are able to fly at higher altitudes, and therefore are less likely to be seen or shot down. On a clear day they are very much visible, though one would have to be searching to spot them. These birds go out immediately with whatever message they carry, they can travel long distances, but the messages are at some risk of being intercepted at their resting points as these are obviously messages of some importance. Private rookeries are maintained by keep staff of the castle or keep, and the chances of the staff selling information is very unlikely unless there is some direct intervention. These birds are trained to go between a fixed point and their last position, meaning that they are able to return to a flexible position so long as it has remained the same since they last took flight from it. These are birds most often used by nobles and in times of war as they are a reasonable balance between affordable, reliable, and discreet.

public birds

Anyone is able to pay to use these rookeries, and birds are dispatched at specific times throughout the day. Often, those who live by a public rookery will use the release of the massive flock of birds to count the hours. These birds fly the lowest, are the most easily intercepted, and are the slowest, but they are cheap, and they are a great means to spreading non-sensitive information. These rookeries are run by bourgeoisie, and it is not uncommon for letters that seem important to be opened, and information to be sold to not only the highest bidder, but to many bidders. These birds are trained to go between two fixed points and cannot go to any other point.

Witches & Animopathy

Animopathy is used by the wealthy and influential in the Vale whenever a message is urgent enough to require immediate arrival. Outside of the Vale, the use of this magic is limited almost exclusively to the Carnifex, the Augury, and to the leaders of nations. Depending on the use or the power of the witches involved, messages relayed via animopathy can be done from one witch to another across a vast space or may be passed along a relay of sorts consisting of less powerful witches separated by shorter distances.